Wednesday, August 31, 2016

10 BY 10



 This game is all about placing number tiles to equal exactly 10. The game space consists of the 5x5 game board placed in between two players. The board is divided into 25 squares which consist of 5 blue squares, 4 red squares, and the reminded being white. There is also a container box in which number tiles are face down, as well as the captured lane in front of each player. 

The goal of the game is to capture 10 tiles before your opponent does, to capture the tiles you must line up tiles that equal exactly 10 in a vertically, horizontally, or diagonally. Thus making the core mechanic of the game placing tiles in one of the squares. 
The objects in the game are seven pieces for each of the numbers , 1 through 4, a container in which face down tiles will be drawn from. The game 5x5 game board that consists of three different tiles. Red and blue tiles have special attributes while the white tiles do not. When a number tile is captured on a red square the player may not collect the number tile and must return that tile to the container. Similarly when a number tile is captured on a blue square the player gets an additional number tile to add to their captured line. 


The rules of 10 By 10 are very simple and easy to follow. Each player draws two number tiles from the container at the beginning of the game and then one number tile is placed in the middle blue square of the game board. The players then decide who will go first which ever way they want, from there the players take turns placing tiles down until one player makes a line of tiles equal ten to which then they capture the line of tiles, minus the tile that was just used by the player or a tile on a red square. The game ends when a player captures 10 tiles or when the last tile is drawn from the container and whichever player has the least amount of captured tiles wins.
The operative actions the players can take are placing down a number tile, collecting a tile at the end of each turn from the container, and capturing tiles after they are equal to exactly 10. I found a resultant action when I noticed a line of tiles that were close to equaling 10 but I did not have the correct tile to finish the line; after seeing how many of the tiles were left I chose to place a tile down and make the line equal more than 10 so that my opponent could not capture all the tiles.

Over all there are many different stages for the objects to be in, the number tiles can be face down in the container, the number tiles could be in the players hand, tiles can be on the board but not equal to 10, if a tile is on a red or blue tile when captured they will then be subject to those color's attributes. The tiles can be captured and placed in the capture line in front of a player, or they could be returned to the container if captured on a red square. Then finally once a player collects  10 or the container is depleted the game is over. The game board's only stages are being empty at the beginning, then have 1 tiles on it to start the game, and having more tiles placed or removed during game play.

Chance plays a big role in this game as the players are always drawing randomly from the container of face down tiles. Since the player can only hold two tiles in their hand it isn't possible to utilize intense strategy.

This game teaches the player very basic skills like adding small numbers very quickly,  some basic strategy to  placing tiles down in the hopes that a number tile will be place by the opponent to their benefit. Also it teaches you some probability in the form of trying to identify which tile your opponent has in their hand based on how many of one number tile has been played or captured.













10 BY 10 link:
https://boardgamegeek.com/boardgame/157950/10-10

Sunday, August 28, 2016

PRINT AND PLAY GAME-A-THON

Coin Age: The game of territories and strategy, use your coins to claim, build, or take over territories on the map. Very simple game to pick up and incredibly easy to set up, as long as you have enough coins to play it.  The objective is to take over as many sections on the map and stack your coins to total more points than your opponent.


Hello Dolly: Hurry and collect all your sheep and lead them home before your opponent does. Move your sheep (colored pieces) around farmer John to get your color sheep in the corral before your opponent. Moving strategically to enclose the farmer and shut out your opponent.


 Allegiance: This game is all about deceit and sabotage, you're objective is to build up allegiance towards a holy temple or a thieves' guild. The faction with the most allegiance cards wins and the by extension the players. The players have to simultaneously try to place enough cards in their faction but keep enough cards in their hand to stay aligned to that faction.


Paiko: The cross breeding of chess and Chinese checkers. Paiko is a slow paced game of strategy and defense. The objective of the game is to place your tiles on different sections of the board; the first player to reach 10 points wins. Strict movement options and a wide range of abilities causes the player to plan attack and defense simultaneously.

 Quick Joust: The jousting simulator, you have to battle fate and luck to steady your lance and hit your opponent's shield dead center. I really enjoyed the fast pace and the fact that until the end of the round you and your opponent don't actually attack each other.

All these games far exceeded my expectations of print and play games. They were all different in there structure but some aspect, such as strategy, were found in all of these games. The strategy heavy Paiko was definitely the game that takes longest because you have to play a very defensive version of chess, where pieces can't be deliberately sacrificed. The downfall of the game was that fact that it takes a while for the game to get exciting, since you have to start laying tiles in your home ground where they don't accumulate points. Paiko and Hello Dolly were the only games that did not have a random factor, as in randomly collecting cards or having some aspect of luck in the game mechanics.
 Coin Age is also very strategy based but is a very fast paced game. The game wasn't very exciting in my opinion since it is over fairly quickly;  also trying to end the game quickly will result in a low point total. The redeeming quality is its portability. Hello Dolly was incredibly easy to set up and learn. Just like the other games this is very strategy based as you're trying to control the farmer token to land in between your sheep tokens to remove 5 of your tokens before your opponent. Hello Dolly also has limited movement mechanics, just as Paiko. The two games that stuck out the most were Quick Joust and Allegiance, both still sharing the strategy aspect with the rest of the games I played. Allegiance is more of a deceitful game and Quick Joust was more of the player against fate. Allegiance had you competing directly with your opponents each round where as Quick Joust has the player try to stabilize their lance to effectively gain points and confrontation between players is very minimal. All of the games were easy to print and play, because some are so unique it took a while to fully understand all of the mechanics but overall there weren't loopholes or unanswered questions in the instructions.

Links to all the games:
http://boardgamegeek.com/filepage/93682/coin-age-print-play       Coin Age
http://boardgamegeek.com/boardgame/104164/hello-dolly    Hello Dolly
http://boardgamegeek.com/boardgame/119782/paiko    Paiko
http://boardgamegeek.com/boardgame/152370/allegiance  Allegiance
http://boardgamegeek.com/boardgame/160562/quick-joust/files    Quick Joust

Wednesday, August 24, 2016

Game role presentation and interview with Tyler Lariscy.

https://docs.google.com/a/c.ringling.edu/presentation/d/18oVeTlzh8Tou_KkFvEUVZefucpNTRi4p4bOehXu2L88/edit?usp=sharing


Thorne room assignment from second semester freshman year.

I worked with a Partner, Maria Smigielski, and we had to make a 1:12 scale room that had an obvious scenario. We chose to make a samurai's room that had just been attacked by a ninja clan. Really fun project, learned how to properly scale objects and various way to fabricate realistic details in sculpture.

                                                             Academic figure drawing
                                                      Self portrait academic drawing
                                                                     Cicero Bust

Academic drawings from second semester of my freshman year.
I had tons of fun rendering these charcoal drawings because I learned how to control the medium properly which enabled me to focus on the actual drawing.