"Best the maze or become part of it"
For my battle maze game I chose to incorporate a MEDIEVAL THEME which means there will be knights clad in armor, mages with sacred scriptures, and berserkers with their insatiable blood lust.
The maze shall be an ancient battle ground, warriors are summoned by great spirits to do battle to the death to bring honor to their respected lords, clans, or tribes. The spirits grant the champion's clan great riches and powers.
The maze itself is said to be magical and grants the competitors great abilities while they do battle. Having the maze be magical can justify the use of power ups and gaining levels as the player traverses the "power up" stage of the game.
Since the "power up" stage of the board is left up to chance I want the rolls to be considered as the favor of the maze spirits. So action cards could possibly be called "Favor cards" or something around those lines.
I have always been infatuated with the medieval knight archetype, their tales of chivalry and bravery when faced against terrible foes and defending their people and land. Which is the main reason why I'm choosing to do a medieval theme instead of a more exotic futuristic cyber maze or a catacomb death pit.
I think I can make a decent tiling system of old worn stones and vines around the board and have the player pieces be an avatar style icon for the class they choose to play. As far as the special tiles in the "power up" stage, they can be symbols of the "favor cards", which will be a rune type symbols. Which will better associate the maze with ancient power. Just as the teleporting tiles located at various dead ends in the maze will take on a portal type quality to suggest magical forces.
REFERENCES
I want to do a fairly realistic style for the actual board, and have avatar pieces be symbols for the class or a small portrait of the class.
COLOR PALETTE

I want to have a relatively cool color for the majority of the board with complementary accents for special tile pieces and portal tiles.




