Hello Dolly: Hurry and collect all your sheep and lead them home before your opponent does. Move your sheep (colored pieces) around farmer John to get your color sheep in the corral before your opponent. Moving strategically to enclose the farmer and shut out your opponent.
Allegiance: This game is all about deceit and sabotage, you're objective is to build up allegiance towards a holy temple or a thieves' guild. The faction with the most allegiance cards wins and the by extension the players. The players have to simultaneously try to place enough cards in their faction but keep enough cards in their hand to stay aligned to that faction.
Paiko: The cross breeding of chess and Chinese checkers. Paiko is a slow paced game of strategy and defense. The objective of the game is to place your tiles on different sections of the board; the first player to reach 10 points wins. Strict movement options and a wide range of abilities causes the player to plan attack and defense simultaneously.
Quick Joust: The jousting simulator, you have to battle fate and luck to steady your lance and hit your opponent's shield dead center. I really enjoyed the fast pace and the fact that until the end of the round you and your opponent don't actually attack each other.
All these games far exceeded my expectations of print and play games. They were all different in there structure but some aspect, such as strategy, were found in all of these games. The strategy heavy Paiko was definitely the game that takes longest because you have to play a very defensive version of chess, where pieces can't be deliberately sacrificed. The downfall of the game was that fact that it takes a while for the game to get exciting, since you have to start laying tiles in your home ground where they don't accumulate points. Paiko and Hello Dolly were the only games that did not have a random factor, as in randomly collecting cards or having some aspect of luck in the game mechanics.
Coin Age is also very strategy based but is a very fast paced game. The game wasn't very exciting in my opinion since it is over fairly quickly; also trying to end the game quickly will result in a low point total. The redeeming quality is its portability. Hello Dolly was incredibly easy to set up and learn. Just like the other games this is very strategy based as you're trying to control the farmer token to land in between your sheep tokens to remove 5 of your tokens before your opponent. Hello Dolly also has limited movement mechanics, just as Paiko. The two games that stuck out the most were Quick Joust and Allegiance, both still sharing the strategy aspect with the rest of the games I played. Allegiance is more of a deceitful game and Quick Joust was more of the player against fate. Allegiance had you competing directly with your opponents each round where as Quick Joust has the player try to stabilize their lance to effectively gain points and confrontation between players is very minimal. All of the games were easy to print and play, because some are so unique it took a while to fully understand all of the mechanics but overall there weren't loopholes or unanswered questions in the instructions.
Links to all the games:
http://boardgamegeek.com/filepage/93682/coin-age-print-play Coin Age
http://boardgamegeek.com/boardgame/104164/hello-dolly Hello Dolly
http://boardgamegeek.com/boardgame/119782/paiko Paiko
http://boardgamegeek.com/boardgame/152370/allegiance Allegiance
http://boardgamegeek.com/boardgame/160562/quick-joust/files Quick Joust





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