Wednesday, August 31, 2016

10 BY 10



 This game is all about placing number tiles to equal exactly 10. The game space consists of the 5x5 game board placed in between two players. The board is divided into 25 squares which consist of 5 blue squares, 4 red squares, and the reminded being white. There is also a container box in which number tiles are face down, as well as the captured lane in front of each player. 

The goal of the game is to capture 10 tiles before your opponent does, to capture the tiles you must line up tiles that equal exactly 10 in a vertically, horizontally, or diagonally. Thus making the core mechanic of the game placing tiles in one of the squares. 
The objects in the game are seven pieces for each of the numbers , 1 through 4, a container in which face down tiles will be drawn from. The game 5x5 game board that consists of three different tiles. Red and blue tiles have special attributes while the white tiles do not. When a number tile is captured on a red square the player may not collect the number tile and must return that tile to the container. Similarly when a number tile is captured on a blue square the player gets an additional number tile to add to their captured line. 


The rules of 10 By 10 are very simple and easy to follow. Each player draws two number tiles from the container at the beginning of the game and then one number tile is placed in the middle blue square of the game board. The players then decide who will go first which ever way they want, from there the players take turns placing tiles down until one player makes a line of tiles equal ten to which then they capture the line of tiles, minus the tile that was just used by the player or a tile on a red square. The game ends when a player captures 10 tiles or when the last tile is drawn from the container and whichever player has the least amount of captured tiles wins.
The operative actions the players can take are placing down a number tile, collecting a tile at the end of each turn from the container, and capturing tiles after they are equal to exactly 10. I found a resultant action when I noticed a line of tiles that were close to equaling 10 but I did not have the correct tile to finish the line; after seeing how many of the tiles were left I chose to place a tile down and make the line equal more than 10 so that my opponent could not capture all the tiles.

Over all there are many different stages for the objects to be in, the number tiles can be face down in the container, the number tiles could be in the players hand, tiles can be on the board but not equal to 10, if a tile is on a red or blue tile when captured they will then be subject to those color's attributes. The tiles can be captured and placed in the capture line in front of a player, or they could be returned to the container if captured on a red square. Then finally once a player collects  10 or the container is depleted the game is over. The game board's only stages are being empty at the beginning, then have 1 tiles on it to start the game, and having more tiles placed or removed during game play.

Chance plays a big role in this game as the players are always drawing randomly from the container of face down tiles. Since the player can only hold two tiles in their hand it isn't possible to utilize intense strategy.

This game teaches the player very basic skills like adding small numbers very quickly,  some basic strategy to  placing tiles down in the hopes that a number tile will be place by the opponent to their benefit. Also it teaches you some probability in the form of trying to identify which tile your opponent has in their hand based on how many of one number tile has been played or captured.













10 BY 10 link:
https://boardgamegeek.com/boardgame/157950/10-10

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