Particle Theater
Here we go gang
The particle week is done with and I was able to roughly follow a tutorial for a Laser blasted, hadoken-esque projectile. There really weren't much resources out on the web to make a pure particle laser blast so I turned to a mesh based emitter system.
About 90 percent of the actual particle system is comprised of meshes with specific materials that have dynamic movement. Other than that I used simple modules in Unreal Engine 4's Cascade system to have the colors change over the life of the particle and make certain elements rotate.
I was also able to attach said projectile to a temp gun turret that my professor provided
(Thank you Scott Carroll)















