(could have power ups in locations in the maze, each tile has a description like in the game of life)\
*pnp version cannot move maze around, on the board game the player can move the maze around how they wish.
*the goal is to capture the other players piece (three pieces each)?
*Roll one 6 sided die to determine the number of tiles you can move
*player can move in any direction except diagonal
*maze will be set up with players on opposite sides of the maze
*the maze will have a section of maze then a small clearing where the players will ultimately meet
*the section of maze before the clearing will have the tiles with action cards and power ups
*after the players go through the power up section they can choose to go anywhere on the maze, during the first pass of the
*power up tiles give the player's tile more health points or more damage, that is up to the player to decide.
*each other tile would have an Action card attribute (if the player lands on the card you draw an action card)
*player can decide to set traps by sacrificing one of their power ups?
*if player lands on a trap they skip their turn so they cannot run away or move at all
*traps will take up two linear tiles on the board and can be placed anywhere
*what if there are different classes the players can choose? each with a special ability (berserker, mage, knight)
*the classes can be powered up to use abilities
*game pieces can be leveled up instead of just having three pieces?
*secrete tunnels in dead ends in the maze that if the player lands on it they can use them, but they have to land on that tile, if player is three tiles away and rolls a four they will have to turn around after hitting the maze wall.
*Three different classes to counter each other so they aren't too over powered. Knights can have shields that protect them against one attack from any other piece. Mages can use a projectile attack from two linear spaces away, Berserker can dodge any attack. All of these abilities must be unlocked by leveling up your piece.
*Special ability can be used once after using it, you can try to land on a replenish tile in the clearing area to regain your special ability. Special abilities take up one entire turn if the player manages to land with in attacking range they can use their special ability.
*Maybe the classes can have two different leveling branches, one attack and one defense. For the knight you can get the shield power up or a horse that allows you to move three additional spaces after your roll.
Mage could cast a magic bubble shield that protects them from any attack. Berserker can jump over walls to get closer to his opponent.
*the players are allowed to attack the opponent when they are in the space directly adjacent to their opponent. ( unless you have a mage piece and the attack special ability ) player MUST land next to opponent to attack, they are allowed to jump over them if fleeing.
* after a players piece takes 4 damage they lose the game. no health refills or potions are allowed in print and play version. For the board game version potions can be crafted by drawing an action card that allows you to gain a potion.
*action cards when drawn can give you a level up( maximum of three level ups), or one extra health point.
* for pnp the level up stage will be much shorter, in the board game it will be much larger and will have tiles that grant you potions or traps that can be used without having to sacrifice a level up card.
*maybe have a tile that automatically gives you your special ability if the player hasn't leveled up to level three by the time they reach the clearing( player must land on the tile for their ability to be usable)
*each level up adds a health point to your piece, pieces start with 1 heath point. max health points of 4 in pnp version.
Small sketch of possible game space.
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