It has just officially been a month since sophomore year started. Progress seems to be happening slowly but now when I look back I've learned quite a bit. Also I've had to use almost all of the skills I learned last year for my first assignments this year.
Used a ton of drawing skills already for my pitches and presentations, recently just analyzed a game trailer to the bone using cinematic language, and I don't think my brain has stopped for more than a couple hours this semester. More on that later since all-nighters might happen again.
The latest assignment is Game Design had us reverse edit an Assassin's Creed trailer and make a beat sheet. The film language might as well be included for psychology majors because all the editing tricks that are used connect to people on intuitive levels. The trailer was only about three minutes long but your brain picks up on all the editing cues, even if only subconsciously. Directors and cinematographers are visual wizards. After watching the trailer at half speed and actually trying to analyze it did I fully realized how meaningful every cut and angle are. I am now grateful that I took Film and Narrative last year, film language is like a Rosetta stone for understanding how techniques make the viewer feel and react to your film or video.
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