Sunday, February 26, 2017

PARTICLE THEATER

Particle Theater


Here we go gang


The particle week  is done with and I was able to roughly follow a tutorial for a Laser blasted, hadoken-esque projectile. There really weren't much resources out on the web to make a pure particle laser blast so I turned to a mesh based emitter system. 

About 90 percent of the actual particle system is comprised of meshes with specific materials that have dynamic movement. Other than that I used simple modules in Unreal Engine 4's Cascade system to have the colors change over the life of the particle and make certain elements rotate. 

I was also able to attach said projectile to a temp gun turret that my professor provided
 (Thank you Scott Carroll)

There was an issue where the projectile would only shoot facing the positive X axis to the world. With some small tweaks to the initial scripting I was able to beat the turret into working a bit better.


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